﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using FancyBattles.GameEntities;

namespace FancyBattles.GameScreen.StateMachine
{
    class WaitingState : State
    {
        public static Boolean playerOneIsReady = false;
        public static Boolean playerTwoIsReady = false;

        public WaitingState(GameplayScreen parentScreen, PlayerIndex player)
            : base(parentScreen, player)
        {
            if (player.Equals(PlayerIndex.One))
            {
                playerOneIsReady = true;
            }
            else
            {
                playerTwoIsReady = true;
            }
        }

        public override void Update(GameTime gameTime)
        {
        }


        public override void Draw(GameTime gameTime)
        {
        }
    }
}
